implemented DisplaySDL

This commit is contained in:
2024-11-28 04:08:37 -05:00
parent e4636e4901
commit 5429c5fac1
5 changed files with 114 additions and 4 deletions

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@@ -5,5 +5,5 @@ SET(CMAKE_BUILD_TYPE Debug)
add_subdirectory(submodules/sdl2) add_subdirectory(submodules/sdl2)
SET(CMAKE_EXPORT_COMPILE_COMMANDS ON) SET(CMAKE_EXPORT_COMPILE_COMMANDS ON)
add_executable(chocochip8 main.cpp Interpreter.cpp BuzzerSDL.cpp) add_executable(chocochip8 main.cpp Interpreter.cpp DisplaySDL.cpp BuzzerSDL.cpp)
target_link_libraries(chocochip8 SDL2::SDL2-static) target_link_libraries(chocochip8 SDL2::SDL2-static)

77
DisplaySDL.cpp Normal file
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@@ -0,0 +1,77 @@
#include "DisplaySDL.hpp"
#include <stdexcept>
DisplaySDL::DisplaySDL(int w, int h, uint32_t fgColor, uint32_t bgColor) {
// Create SDL Window
mpWindow = SDL_CreateWindow(
"ChocoChip-8",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
w, h,
0
);
if(mpWindow == NULL) {
throw std::runtime_error(SDL_GetError());
}
// Convert our foreground/background colors to the format expected by SDL
SDL_PixelFormat *fmt = SDL_AllocFormat(SDL_GetWindowPixelFormat(mpWindow));
mFgColor = SDL_MapRGB(
fmt,
(fgColor & 0x00FF0000) >> 16,
(fgColor & 0x0000FF00) >> 8,
(fgColor & 0x000000FF)
);
mBgColor = SDL_MapRGB(
fmt,
(bgColor & 0x00FF0000) >> 16,
(bgColor & 0x0000FF00) >> 8,
(bgColor & 0x000000FF)
);
SDL_FreeFormat(fmt);
};
DisplaySDL::~DisplaySDL() {
SDL_DestroyWindow(mpWindow);
}
void DisplaySDL::updateWindow() const {
SDL_Surface *pSurface = SDL_GetWindowSurface(mpWindow);
SDL_LockSurface(pSurface);
int fx, fy; // ChocoChip8 Framebuffer coordinates
int sx, sy; // SDL Surface coordinates
int lx, ly; // Last-used ChocoChip8 Framebuffer coordinates
Uint32 lc; // Last-used SDL color
// Fill the entire SDL surface, one pixel at a time
lx = -1;
ly = -1;
for(sy = 0; sy < pSurface->h; sy++) {
for(sx = 0; sx < pSurface->w; sx++) {
// Map SDL surface coordinates to Chocochip8 Framebuffer coordinates
fx = sx * (double(chocochip8::gcWidth) / pSurface->w);
fy = sy * (double(chocochip8::gcHeight) / pSurface->h);
// Reuse color if this screen pixel maps to the same ChocoChip8 pixel as the last
if(fx != lx || fy != ly) {
lx = fx;
ly = ly;
// Read Chocochip8 Framebuffer and choose appropriate color,
// note that the MSB of an scanline's bitset is the leftmost pixel.
lc = (mpFramebuffer->at(fy)[(chocochip8::gcWidth - 1) - fx] ? mFgColor : mBgColor);
}
// Convert (x, y) indexes into SDL Surface pixel array index
Uint32 *pPixel = static_cast<Uint32*>(static_cast<void*>(
static_cast<char*>(pSurface->pixels)
+ sy * pSurface->pitch
+ sx * pSurface->format->BytesPerPixel
));
*pPixel = lc;
}
}
SDL_UnlockSurface(pSurface);
SDL_UpdateWindowSurface(mpWindow);
}

18
DisplaySDL.hpp Normal file
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@@ -0,0 +1,18 @@
#pragma once
#include "Peripherals.hpp"
#include <cstdint>
#include <SDL2/SDL_video.h>
class DisplaySDL : public chocochip8::Display {
public:
DisplaySDL(int w, int h, uint32_t fgCol, uint32_t bgCol);
~DisplaySDL() override;
void updateWindow() const;
private:
SDL_Window *mpWindow;
Uint32 mFgColor;
Uint32 mBgColor;
};

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@@ -6,8 +6,10 @@
namespace chocochip8 { namespace chocochip8 {
using Scanline = std::bitset<128>; constexpr size_t gcWidth = 128;
using Framebuffer = std::array<Scanline, 64>; constexpr size_t gcHeight = 64;
using Scanline = std::bitset<gcWidth>;
using Framebuffer = std::array<Scanline, gcHeight>;
enum class Key { enum class Key {
KEY_0, KEY_1, KEY_2, KEY_3, KEY_0, KEY_1, KEY_2, KEY_3,

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@@ -2,6 +2,8 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "BuzzerSDL.hpp" #include "BuzzerSDL.hpp"
#include "DisplaySDL.hpp"
#include "Peripherals.hpp"
int main(int argc, char* args[]) { int main(int argc, char* args[]) {
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
@@ -9,11 +11,22 @@ int main(int argc, char* args[]) {
return 1; return 1;
} }
class DisplayTest : public DisplaySDL {
public:
DisplayTest() : DisplaySDL(1280, 640, 0xff0000, 0x00ff00) {
for(int i = 0; i < chocochip8::gcHeight; i+=2) {
mpFramebuffer->at(i).set();
}
}
};
BuzzerSDL buzzer(440); BuzzerSDL buzzer(440);
buzzer.on(); //buzzer.on();
DisplayTest display;
SDL_Event event; SDL_Event event;
while(SDL_WaitEvent(&event) && event.type != SDL_QUIT) { while(SDL_WaitEvent(&event) && event.type != SDL_QUIT) {
display.updateWindow();
} }
buzzer.off(); buzzer.off();