redesigned display peripheral
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@@ -1,8 +1,10 @@
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#include "DisplaySDL.hpp"
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#include "Peripherals.hpp"
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#include <stdexcept>
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DisplaySDL::DisplaySDL(int w, int h, uint32_t fgColor, uint32_t bgColor) {
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DisplaySDL::DisplaySDL(int w, int h, uint32_t fgColor, uint32_t bgColor):
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mpFramebuffer{std::make_unique<Framebuffer>()} {
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// Create SDL Window
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mpWindow = SDL_CreateWindow(
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"ChocoChip-8",
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@@ -35,43 +37,48 @@ DisplaySDL::~DisplaySDL() {
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SDL_DestroyWindow(mpWindow);
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}
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void DisplaySDL::updateWindow() const {
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void DisplaySDL::clear() {
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for(auto &scanline : *mpFramebuffer) {
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scanline.reset();
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}
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SDL_FillRect(SDL_GetWindowSurface(mpWindow), nullptr, mBgColor);
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}
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int DisplaySDL::blit(const chocochip8::Scanline &spriteScanline, int y) {
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using chocochip8::Scanline;
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Scanline &targetScanline = mpFramebuffer->at(y);
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Scanline bitsToSet = spriteScanline & ~targetScanline;
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Scanline bitsToReset = spriteScanline & targetScanline;
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targetScanline ^= spriteScanline;
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SDL_Surface *pSurface = SDL_GetWindowSurface(mpWindow);
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SDL_LockSurface(pSurface);
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SDL_Rect rect;
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// Map framebuffer pixel to SDL surface rectangle
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auto mapChipxelToPixel = [&rect, pSurface](int x, int y) {
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// Note that the MSB of an scanline's bitset is the leftmost pixel.
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x = (chocochip8::gcWidth - 1) - x;
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int x1 = ( x * pSurface->w) / chocochip8::gcWidth;
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int x2 = ((x + 1) * pSurface->w) / chocochip8::gcWidth;
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int y1 = ( y * pSurface->h) / chocochip8::gcHeight;
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int y2 = ((y + 1) * pSurface->h) / chocochip8::gcHeight;
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rect.x = x1;
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rect.y = y1;
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rect.w = x2 - x1;
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rect.h = y2 - y1;
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};
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int fx, fy; // ChocoChip8 Framebuffer coordinates
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int sx, sy; // SDL Surface coordinates
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int lx, ly; // Last-used ChocoChip8 Framebuffer coordinates
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Uint32 lc; // Last-used SDL color
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// Fill the entire SDL surface, one pixel at a time
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lx = -1;
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ly = -1;
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for(sy = 0; sy < pSurface->h; sy++) {
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for(sx = 0; sx < pSurface->w; sx++) {
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// Map SDL surface coordinates to Chocochip8 Framebuffer coordinates
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fx = sx * (double(chocochip8::gcWidth) / pSurface->w);
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fy = sy * (double(chocochip8::gcHeight) / pSurface->h);
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// Reuse color if this screen pixel maps to the same ChocoChip8 pixel as the last
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if(fx != lx || fy != ly) {
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lx = fx;
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ly = ly;
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// Read Chocochip8 Framebuffer and choose appropriate color,
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// note that the MSB of an scanline's bitset is the leftmost pixel.
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lc = (mpFramebuffer->at(fy)[(chocochip8::gcWidth - 1) - fx] ? mFgColor : mBgColor);
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}
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// Convert (x, y) indexes into SDL Surface pixel array index
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Uint32 *pPixel = static_cast<Uint32*>(static_cast<void*>(
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static_cast<char*>(pSurface->pixels)
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+ sy * pSurface->pitch
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+ sx * pSurface->format->BytesPerPixel
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));
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*pPixel = lc;
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}
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for(int x = bitsToReset._Find_first(); x < bitsToReset.size(); x = bitsToReset._Find_next(x)) {
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mapChipxelToPixel(x, y);
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SDL_FillRect(pSurface, &rect, mBgColor);
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}
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for(int x = bitsToSet._Find_first(); x < bitsToSet.size(); x = bitsToSet._Find_next(x)) {
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mapChipxelToPixel(x, y);
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SDL_FillRect(pSurface, &rect, mFgColor);
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}
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SDL_UnlockSurface(pSurface);
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return bitsToReset.any();
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}
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void DisplaySDL::updateWindow() const {
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SDL_UpdateWindowSurface(mpWindow);
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}
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