redesigned display peripheral

This commit is contained in:
2025-03-14 15:48:15 -04:00
parent af39b2ab07
commit ac5313a6ca
5 changed files with 63 additions and 53 deletions

View File

@@ -1,8 +1,10 @@
#include "DisplaySDL.hpp" #include "DisplaySDL.hpp"
#include "Peripherals.hpp"
#include <stdexcept> #include <stdexcept>
DisplaySDL::DisplaySDL(int w, int h, uint32_t fgColor, uint32_t bgColor) { DisplaySDL::DisplaySDL(int w, int h, uint32_t fgColor, uint32_t bgColor):
mpFramebuffer{std::make_unique<Framebuffer>()} {
// Create SDL Window // Create SDL Window
mpWindow = SDL_CreateWindow( mpWindow = SDL_CreateWindow(
"ChocoChip-8", "ChocoChip-8",
@@ -35,43 +37,48 @@ DisplaySDL::~DisplaySDL() {
SDL_DestroyWindow(mpWindow); SDL_DestroyWindow(mpWindow);
} }
void DisplaySDL::updateWindow() const { void DisplaySDL::clear() {
for(auto &scanline : *mpFramebuffer) {
scanline.reset();
}
SDL_FillRect(SDL_GetWindowSurface(mpWindow), nullptr, mBgColor);
}
int DisplaySDL::blit(const chocochip8::Scanline &spriteScanline, int y) {
using chocochip8::Scanline;
Scanline &targetScanline = mpFramebuffer->at(y);
Scanline bitsToSet = spriteScanline & ~targetScanline;
Scanline bitsToReset = spriteScanline & targetScanline;
targetScanline ^= spriteScanline;
SDL_Surface *pSurface = SDL_GetWindowSurface(mpWindow); SDL_Surface *pSurface = SDL_GetWindowSurface(mpWindow);
SDL_LockSurface(pSurface); SDL_Rect rect;
// Map framebuffer pixel to SDL surface rectangle
auto mapChipxelToPixel = [&rect, pSurface](int x, int y) {
// Note that the MSB of an scanline's bitset is the leftmost pixel.
x = (chocochip8::gcWidth - 1) - x;
int x1 = ( x * pSurface->w) / chocochip8::gcWidth;
int x2 = ((x + 1) * pSurface->w) / chocochip8::gcWidth;
int y1 = ( y * pSurface->h) / chocochip8::gcHeight;
int y2 = ((y + 1) * pSurface->h) / chocochip8::gcHeight;
rect.x = x1;
rect.y = y1;
rect.w = x2 - x1;
rect.h = y2 - y1;
};
int fx, fy; // ChocoChip8 Framebuffer coordinates for(int x = bitsToReset._Find_first(); x < bitsToReset.size(); x = bitsToReset._Find_next(x)) {
int sx, sy; // SDL Surface coordinates mapChipxelToPixel(x, y);
int lx, ly; // Last-used ChocoChip8 Framebuffer coordinates SDL_FillRect(pSurface, &rect, mBgColor);
Uint32 lc; // Last-used SDL color }
for(int x = bitsToSet._Find_first(); x < bitsToSet.size(); x = bitsToSet._Find_next(x)) {
// Fill the entire SDL surface, one pixel at a time mapChipxelToPixel(x, y);
lx = -1; SDL_FillRect(pSurface, &rect, mFgColor);
ly = -1;
for(sy = 0; sy < pSurface->h; sy++) {
for(sx = 0; sx < pSurface->w; sx++) {
// Map SDL surface coordinates to Chocochip8 Framebuffer coordinates
fx = sx * (double(chocochip8::gcWidth) / pSurface->w);
fy = sy * (double(chocochip8::gcHeight) / pSurface->h);
// Reuse color if this screen pixel maps to the same ChocoChip8 pixel as the last
if(fx != lx || fy != ly) {
lx = fx;
ly = ly;
// Read Chocochip8 Framebuffer and choose appropriate color,
// note that the MSB of an scanline's bitset is the leftmost pixel.
lc = (mpFramebuffer->at(fy)[(chocochip8::gcWidth - 1) - fx] ? mFgColor : mBgColor);
} }
// Convert (x, y) indexes into SDL Surface pixel array index return bitsToReset.any();
Uint32 *pPixel = static_cast<Uint32*>(static_cast<void*>(
static_cast<char*>(pSurface->pixels)
+ sy * pSurface->pitch
+ sx * pSurface->format->BytesPerPixel
));
*pPixel = lc;
}
} }
SDL_UnlockSurface(pSurface); void DisplaySDL::updateWindow() const {
SDL_UpdateWindowSurface(mpWindow); SDL_UpdateWindowSurface(mpWindow);
} }

View File

@@ -2,16 +2,22 @@
#include "Peripherals.hpp" #include "Peripherals.hpp"
#include <array>
#include <cstdint> #include <cstdint>
#include <memory>
#include <SDL2/SDL_video.h> #include <SDL2/SDL_video.h>
class DisplaySDL : public chocochip8::Display { class DisplaySDL : public chocochip8::Display {
public: public:
DisplaySDL(int w, int h, uint32_t fgCol = 0xffffff, uint32_t bgCol = 0x000000); DisplaySDL(int w, int h, uint32_t fgCol = 0xffffff, uint32_t bgCol = 0x000000);
~DisplaySDL() override; ~DisplaySDL() override;
void clear() override;
int blit(const chocochip8::Scanline &scanline, int y) override;
void updateWindow() const; void updateWindow() const;
private: private:
using Framebuffer = std::array<chocochip8::Scanline, chocochip8::gcHeight>;
std::unique_ptr<Framebuffer> mpFramebuffer;
SDL_Window *mpWindow; SDL_Window *mpWindow;
Uint32 mFgColor; Uint32 mFgColor;
Uint32 mBgColor; Uint32 mBgColor;

View File

@@ -87,9 +87,7 @@ void Interpreter::tick() {
case 0x0000: // 0NNN - call machine language routine case 0x0000: // 0NNN - call machine language routine
switch(inst) { switch(inst) {
case 0x00E0: // clear display case 0x00E0: // clear display
for(auto &scanline : *mrDisplay.mpFramebuffer) { mrDisplay.clear();
scanline.reset();
}
break; break;
case 0x00EE: // return from subroutine case 0x00EE: // return from subroutine
mvSpecialReg[SR_PC] = mCallStack.top(); mvSpecialReg[SR_PC] = mCallStack.top();
@@ -292,12 +290,10 @@ void Interpreter::executeDraw(uint8_t x, uint8_t y, uint8_t n) {
// we draw one scanline per sprite row in high-res mode, but twice in low-res mode // we draw one scanline per sprite row in high-res mode, but twice in low-res mode
for(int j = 0; j < (mIsHighResMode ? 1 : 2); j++) { for(int j = 0; j < (mIsHighResMode ? 1 : 2); j++) {
Scanline &targetScanline = mrDisplay.mpFramebuffer->at(y + i * (mIsHighResMode ? 1 : 2) + j); // blit the sprite bitset into the screen
if((targetScanline & spriteScanline) != 0) { if(mrDisplay.blit(spriteScanline, y + i * (mIsHighResMode ? 1 : 2) + j) != 0) {
collisionCount += 1; collisionCount += 1;
} }
// blit the sprite bitset into the screen
targetScanline ^= spriteScanline;
} }
// update state flags // update state flags

View File

@@ -1,15 +1,12 @@
#pragma once #pragma once
#include <array>
#include <bitset> #include <bitset>
#include <memory>
namespace chocochip8 { namespace chocochip8 {
constexpr size_t gcWidth = 128; constexpr size_t gcWidth = 128;
constexpr size_t gcHeight = 64; constexpr size_t gcHeight = 64;
using Scanline = std::bitset<gcWidth>; using Scanline = std::bitset<gcWidth>;
using Framebuffer = std::array<Scanline, gcHeight>;
enum class Key { enum class Key {
KEY_0, KEY_1, KEY_2, KEY_3, KEY_0, KEY_1, KEY_2, KEY_3,
@@ -20,11 +17,9 @@ namespace chocochip8 {
class Display { class Display {
public: public:
friend class Interpreter;
Display(): mpFramebuffer{std::make_unique<Framebuffer>()} {}
virtual ~Display() = default; virtual ~Display() = default;
protected: virtual int blit(const Scanline& spriteScanline, int y) = 0;
std::unique_ptr<Framebuffer> mpFramebuffer; virtual void clear() = 0;
}; };
class Buzzer { class Buzzer {

View File

@@ -9,8 +9,8 @@
#include "DisplaySDL.hpp" #include "DisplaySDL.hpp"
#include "Interpreter.hpp" #include "Interpreter.hpp"
#include "Peripherals.hpp" #include "Peripherals.hpp"
#include "SDL_events.h" #include "SDL2/SDL_events.h"
#include "SDL_timer.h" #include "SDL2/SDL_timer.h"
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
@@ -25,7 +25,7 @@ int main(int argc, char* argv[]) {
BuzzerSDL buzzer(440); BuzzerSDL buzzer(440);
DisplaySDL display(1280, 640); DisplaySDL display(1280, 640);
TestKeypad keypad; TestKeypad keypad;
chocochip8::Interpreter chip8(90, display, buzzer, keypad); chocochip8::Interpreter chip8(1000, display, buzzer, keypad);
auto rom = std::vector<char>(); auto rom = std::vector<char>();
auto romfile = std::ifstream(argv[1] != NULL ? argv[1] : "/dev/stdin", std::ios_base::in | std::ios_base::binary); auto romfile = std::ifstream(argv[1] != NULL ? argv[1] : "/dev/stdin", std::ios_base::in | std::ios_base::binary);
@@ -38,6 +38,8 @@ int main(int argc, char* argv[]) {
SDL_Event event; SDL_Event event;
bool done = false; bool done = false;
Uint64 start, end;
start = SDL_GetTicks64();
while(!done) { while(!done) {
while(SDL_PollEvent(&event)) { while(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT) { if(event.type == SDL_QUIT) {
@@ -46,7 +48,11 @@ int main(int argc, char* argv[]) {
} }
chip8.tick(); chip8.tick();
display.updateWindow(); display.updateWindow();
SDL_Delay(1000.0 / 60); SDL_Delay(1);
end = SDL_GetTicks64();
if(end - start > 3)
std::cout << "Frame took too long: " << end - start << "\n";
start = end;
} }
buzzer.off(); buzzer.off();