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6 Commits

Author SHA1 Message Date
22526c1b90 display now only draws chipxels that have changed 2025-03-14 17:35:31 -04:00
ac5313a6ca redesigned display peripheral 2025-03-14 15:48:15 -04:00
af39b2ab07 fixed ticks to delay timer conversion 2025-03-14 01:21:12 -04:00
3c30d2a04f interpreter memory vector access now always uses bound checking 2024-11-29 20:14:59 -05:00
8c49ec6d86 fixed arithmetic and logic (8XXX) instructions
interpreter now passes Timendus' flags test
2024-11-29 19:32:43 -05:00
830ab9eda7 Implemented most FXXX instructions.
It now passes the Corax+ test.
2024-11-29 18:44:31 -05:00
6 changed files with 174 additions and 95 deletions

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@@ -1,8 +1,13 @@
#include "DisplaySDL.hpp" #include "DisplaySDL.hpp"
#include "Peripherals.hpp"
#include <SDL2/SDL_surface.h>
#include <stdexcept> #include <stdexcept>
DisplaySDL::DisplaySDL(int w, int h, uint32_t fgColor, uint32_t bgColor) { DisplaySDL::DisplaySDL(int w, int h, uint32_t fgColor, uint32_t bgColor):
mpFramebuffer{std::make_unique<Framebuffer>()},
mpDisplayState{std::make_unique<Framebuffer>()},
mDoClear{true} {
// Create SDL Window // Create SDL Window
mpWindow = SDL_CreateWindow( mpWindow = SDL_CreateWindow(
"ChocoChip-8", "ChocoChip-8",
@@ -35,43 +40,69 @@ DisplaySDL::~DisplaySDL() {
SDL_DestroyWindow(mpWindow); SDL_DestroyWindow(mpWindow);
} }
void DisplaySDL::updateWindow() const { void DisplaySDL::clear() {
for(auto &scanline : *mpFramebuffer) {
scanline.reset();
}
mDoClear = true;
}
int DisplaySDL::blit(const chocochip8::Scanline &spriteScanline, int y) {
using chocochip8::Scanline;
Scanline &targetScanline = mpFramebuffer->at(y);
bool collision = (spriteScanline & targetScanline).any();
targetScanline ^= spriteScanline;
return collision;
}
void DisplaySDL::updateWindow(bool doWindowUpdate) const {
using chocochip8::Scanline;
SDL_Surface *pSurface = SDL_GetWindowSurface(mpWindow); SDL_Surface *pSurface = SDL_GetWindowSurface(mpWindow);
SDL_LockSurface(pSurface); if(mDoClear) {
for(auto &scanline : *mpDisplayState) {
scanline.reset();
}
SDL_FillRect(pSurface, NULL, mBgColor);
mDoClear = false;
doWindowUpdate = true;
}
int fx, fy; // ChocoChip8 Framebuffer coordinates for(int y = 0; y < mpFramebuffer->size(); y++) {
int sx, sy; // SDL Surface coordinates Scanline &rNewScanline = (*mpFramebuffer)[y];
int lx, ly; // Last-used ChocoChip8 Framebuffer coordinates Scanline &rOldScanline = (*mpDisplayState)[y];
Uint32 lc; // Last-used SDL color if(rNewScanline == rOldScanline) {
// Skip scanlines that haven't changed since the last update
continue;
}
// Fill the entire SDL surface, one pixel at a time for(int x = 0; x < rNewScanline.size(); x++) {
lx = -1; bool isSet = rNewScanline._Unchecked_test(x);
ly = -1; bool wasSet = rOldScanline._Unchecked_test(x);
for(sy = 0; sy < pSurface->h; sy++) { if(isSet == wasSet) {
for(sx = 0; sx < pSurface->w; sx++) { continue;
// Map SDL surface coordinates to Chocochip8 Framebuffer coordinates
fx = sx * (double(chocochip8::gcWidth) / pSurface->w);
fy = sy * (double(chocochip8::gcHeight) / pSurface->h);
// Reuse color if this screen pixel maps to the same ChocoChip8 pixel as the last
if(fx != lx || fy != ly) {
lx = fx;
ly = ly;
// Read Chocochip8 Framebuffer and choose appropriate color,
// note that the MSB of an scanline's bitset is the leftmost pixel.
lc = (mpFramebuffer->at(fy)[(chocochip8::gcWidth - 1) - fx] ? mFgColor : mBgColor);
} }
// Convert (x, y) indexes into SDL Surface pixel array index // Map framebuffer pixel to SDL surface rectangle,
Uint32 *pPixel = static_cast<Uint32*>(static_cast<void*>( // note that the MSB of an scanline's bitset is the leftmost pixel.
static_cast<char*>(pSurface->pixels) int z = (chocochip8::gcWidth - 1) - x;
+ sy * pSurface->pitch int x1 = ( z * pSurface->w) / chocochip8::gcWidth;
+ sx * pSurface->format->BytesPerPixel int x2 = ((z + 1) * pSurface->w) / chocochip8::gcWidth;
)); int y1 = ( y * pSurface->h) / chocochip8::gcHeight;
*pPixel = lc; int y2 = ((y + 1) * pSurface->h) / chocochip8::gcHeight;
SDL_Rect rect;
rect.x = x1;
rect.y = y1;
rect.w = x2 - x1;
rect.h = y2 - y1;
Uint32 color = (isSet ? mFgColor : mBgColor);
SDL_FillRect(pSurface, &rect, color);
doWindowUpdate = true;
} }
} }
SDL_UnlockSurface(pSurface); if(doWindowUpdate) {
SDL_UpdateWindowSurface(mpWindow); *mpDisplayState = *mpFramebuffer;
SDL_UpdateWindowSurface(mpWindow);
}
} }

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@@ -2,17 +2,25 @@
#include "Peripherals.hpp" #include "Peripherals.hpp"
#include <array>
#include <cstdint> #include <cstdint>
#include <memory>
#include <SDL2/SDL_video.h> #include <SDL2/SDL_video.h>
class DisplaySDL : public chocochip8::Display { class DisplaySDL : public chocochip8::Display {
public: public:
DisplaySDL(int w, int h, uint32_t fgCol = 0xffffff, uint32_t bgCol = 0x000000); DisplaySDL(int w, int h, uint32_t fgCol = 0xffffff, uint32_t bgCol = 0x000000);
~DisplaySDL() override; ~DisplaySDL() override;
void updateWindow() const; void clear() override;
int blit(const chocochip8::Scanline &scanline, int y) override;
void updateWindow(bool forceWindowUpdate = false) const;
private: private:
using Framebuffer = std::array<chocochip8::Scanline, chocochip8::gcHeight>;
std::unique_ptr<Framebuffer> mpFramebuffer;
mutable std::unique_ptr<Framebuffer> mpDisplayState;
SDL_Window *mpWindow; SDL_Window *mpWindow;
Uint32 mFgColor; Uint32 mFgColor;
Uint32 mBgColor; Uint32 mBgColor;
mutable bool mDoClear;
}; };

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@@ -4,6 +4,7 @@
namespace chocochip8 { namespace chocochip8 {
// converts any 8-bit sprite row to its high-res 16-bit equivalent
constexpr uint16_t gcvLowResToHighResRowLookupTable[256] = { constexpr uint16_t gcvLowResToHighResRowLookupTable[256] = {
0x0000, 0x0003, 0x000C, 0x000F, 0x0030, 0x0033, 0x003C, 0x003F, 0x00C0, 0x00C3, 0x00CC, 0x00CF, 0x00F0, 0x00F3, 0x00FC, 0x00FF, 0x0000, 0x0003, 0x000C, 0x000F, 0x0030, 0x0033, 0x003C, 0x003F, 0x00C0, 0x00C3, 0x00CC, 0x00CF, 0x00F0, 0x00F3, 0x00FC, 0x00FF,
0x0300, 0x0303, 0x030C, 0x030F, 0x0330, 0x0333, 0x033C, 0x033F, 0x03C0, 0x03C3, 0x03CC, 0x03CF, 0x03F0, 0x03F3, 0x03FC, 0x03FF, 0x0300, 0x0303, 0x030C, 0x030F, 0x0330, 0x0333, 0x033C, 0x033F, 0x03C0, 0x03C3, 0x03CC, 0x03CF, 0x03F0, 0x03F3, 0x03FC, 0x03FF,
@@ -23,6 +24,7 @@ constexpr uint16_t gcvLowResToHighResRowLookupTable[256] = {
0xFF00, 0xFF03, 0xFF0C, 0xFF0F, 0xFF30, 0xFF33, 0xFF3C, 0xFF3F, 0xFFC0, 0xFFC3, 0xFFCC, 0xFFCF, 0xFFF0, 0xFFF3, 0xFFFC, 0xFFFF 0xFF00, 0xFF03, 0xFF0C, 0xFF0F, 0xFF30, 0xFF33, 0xFF3C, 0xFF3F, 0xFFC0, 0xFFC3, 0xFFCC, 0xFFCF, 0xFFF0, 0xFFF3, 0xFFFC, 0xFFFF
}; };
// 4x5 sprites for hex digits 0-F
constexpr uint8_t gcvLowResFontData[80] = { constexpr uint8_t gcvLowResFontData[80] = {
0xF0, 0x90, 0x90, 0x90, 0xF0, 0xF0, 0x90, 0x90, 0x90, 0xF0,
0x20, 0x60, 0x20, 0x20, 0x70, 0x20, 0x60, 0x20, 0x20, 0x70,
@@ -68,8 +70,11 @@ void Interpreter::tick() {
}; };
// fetch instruction // fetch instruction
sreg_t pc = mvSpecialReg[SR_PC]; sreg_t iInstAddr = mvSpecialReg[SR_PC];
unsigned inst = (mvMemory[pc] << 8) | mvMemory[pc + 1]; unsigned inst = (mvMemory.at(iInstAddr) << 8) | mvMemory.at(iInstAddr + 1);
// increment program counter
mvSpecialReg[SR_PC] += 2;
// extract fields // extract fields
unsigned iRegDst = (inst & 0x0F00) >> 8; // destination register index unsigned iRegDst = (inst & 0x0F00) >> 8; // destination register index
@@ -82,9 +87,7 @@ void Interpreter::tick() {
case 0x0000: // 0NNN - call machine language routine case 0x0000: // 0NNN - call machine language routine
switch(inst) { switch(inst) {
case 0x00E0: // clear display case 0x00E0: // clear display
for(auto &scanline : *mrDisplay.mpFramebuffer) { mrDisplay.clear();
scanline.reset();
}
break; break;
case 0x00EE: // return from subroutine case 0x00EE: // return from subroutine
mvSpecialReg[SR_PC] = mCallStack.top(); mvSpecialReg[SR_PC] = mCallStack.top();
@@ -99,7 +102,7 @@ void Interpreter::tick() {
mvSpecialReg[SR_PC] = imm12; mvSpecialReg[SR_PC] = imm12;
break; break;
case 0x2000: // 2NNN - call subroutine case 0x2000: // 2NNN - call subroutine
mCallStack.push(pc); mCallStack.push(mvSpecialReg[SR_PC]);
mvSpecialReg[SR_PC] = imm12; mvSpecialReg[SR_PC] = imm12;
break; break;
case 0x3000: // 3XNN - skip if equal immediate case 0x3000: // 3XNN - skip if equal immediate
@@ -138,12 +141,47 @@ void Interpreter::tick() {
case 0xE000: // EX9E, EXA1 - keypad access case 0xE000: // EX9E, EXA1 - keypad access
break; break;
case 0xF000: // several unique instructions case 0xF000: // several unique instructions
switch(inst & 0xF0FF) {
case 0xF007: // FX07 - read timer register
mvReg[iRegDst] = (mvSpecialReg[SR_T1] * scTimerFreq + (mcTicksPerSecond - 1)) / mcTicksPerSecond;
break;
case 0xF015: // FX15 - set timer register
mvSpecialReg[SR_T1] = (mcTicksPerSecond * mvReg[iRegDst]) / scTimerFreq;
break;
case 0xF018: // FX18 - set sound timer register
if(mvSpecialReg[SR_T2] == 0 && mvReg[iRegDst] != 0) {
mrBuzzer.on();
}
mvSpecialReg[SR_T2] = (mcTicksPerSecond * mvReg[iRegDst]) / scTimerFreq;
break;
case 0xF01E: // FX1E - add to I
mvSpecialReg[SR_I] += mvReg[iRegDst];
break;
case 0xF029: // FX29 - set I to address of font sprite data for digit X
mvSpecialReg[SR_I] = scLowRestFontAddr + 5 * mvReg[iRegDst];
break;
case 0xF033: // FX33 - convert to bcd
mvMemory.at(mvSpecialReg[SR_I]) = (mvReg[iRegDst] / 100) % 10;
mvMemory.at(mvSpecialReg[SR_I] + 1) = (mvReg[iRegDst] / 10) % 10;
mvMemory.at(mvSpecialReg[SR_I] + 2) = mvReg[iRegDst] % 10;
break;
case 0xF055: // FX55 - dump registers
for(int i = 0; i <= iRegDst - R_V0; i++) {
mvMemory.at(mvSpecialReg[SR_I]++) = mvReg[R_V0 + i];
}
break;
case 0xF065: // FX65 - restore registers
for(int i = 0; i <= iRegDst - R_V0; i++) {
mvReg[R_V0 + i] = mvMemory.at(mvSpecialReg[SR_I]++);
}
break;
default:
throw std::invalid_argument("not implemented");
break;
}
break; break;
} }
// increment PC
mvSpecialReg[SR_PC] += 2;
// decrement timers // decrement timers
if(mvSpecialReg[SR_T1] > 0) { if(mvSpecialReg[SR_T1] > 0) {
mvSpecialReg[SR_T1] -= 1; mvSpecialReg[SR_T1] -= 1;
@@ -172,27 +210,30 @@ void Interpreter::executeArithmetic(Opcode opcode, int iReg, reg_t operand) {
case Opcode::XOR: mvReg[iReg] ^= operand; break; case Opcode::XOR: mvReg[iReg] ^= operand; break;
case Opcode::RAND: mvReg[iReg] = rand() & operand; break; case Opcode::RAND: mvReg[iReg] = rand() & operand; break;
case Opcode::LSH: case Opcode::LSH:
mvReg[R_VF] = (mvReg[iReg] & 0x80) ? 1 : 0; mvReg[iReg] = operand << 1;
mvReg[iReg] <<= 1; // VF = shifted out bit
mvReg[R_VF] = (operand & 0x80) ? 1 : 0;
break; break;
case Opcode::RSH: case Opcode::RSH:
mvReg[R_VF] = (mvReg[iReg] & 0x01) ? 1 : 0; mvReg[iReg] = operand >> 1;
mvReg[iReg] >>= 1; // VF = shifted out bit
mvReg[R_VF] = (operand & 0x01) ? 1 : 0;
break; break;
case Opcode::ADD: case Opcode::ADD:
tmp = mvReg[iReg] + operand; mvReg[iReg] = mvReg[iReg] + operand;
mvReg[R_VF] = (tmp < mvReg[iReg]) ? 1 : 0; // VF = 1 if carry occurs, VF = 0 if no carry
mvReg[iReg] = tmp; mvReg[R_VF] = (mvReg[iReg] < operand) ? 1 : 0;
break; break;
case Opcode::SUB: case Opcode::SUB:
tmp = mvReg[iReg] - operand; tmp = mvReg[iReg];
mvReg[R_VF] = (tmp > mvReg[iReg]) ? 1 : 0; mvReg[iReg] = mvReg[iReg] - operand;
mvReg[iReg] = tmp; // VF = 0 if borrow occurs, VF = 1 if no borrow
mvReg[R_VF] = (mvReg[iReg] > tmp) ? 0 : 1;
break; break;
case Opcode::SUB2: case Opcode::SUB2:
tmp = operand - mvReg[iReg]; mvReg[iReg] = operand - mvReg[iReg];
mvReg[R_VF] = (tmp > operand) ? 1 : 0; // VF = 0 if borrow occurs, VF = 1 if no borrow
mvReg[iReg] = tmp; mvReg[R_VF] = (mvReg[iReg] > operand) ? 0 : 1;
break; break;
case Opcode::JEQ: case Opcode::JEQ:
if(mvReg[iReg] == operand) { if(mvReg[iReg] == operand) {
@@ -229,14 +270,14 @@ void Interpreter::executeDraw(uint8_t x, uint8_t y, uint8_t n) {
uint16_t spriteRowBits; uint16_t spriteRowBits;
if(mIsHighResMode) { if(mIsHighResMode) {
// draws an 8xN sprite // draws an 8xN sprite
spriteRowBits = mvMemory[iMemAddr++] << 8; spriteRowBits = mvMemory.at(iMemAddr++) << 8;
if(n == 0) { if(n == 0) {
// draws an 16xN sprite, so fetch another byte from sprite data // draws an 16xN sprite, so fetch another byte from sprite data
spriteRowBits |= mvMemory[iMemAddr++]; spriteRowBits |= mvMemory.at(iMemAddr++);
} }
} else { } else {
// in low-res mode, each sprite pixel draws two on-screen pixels // in low-res mode, each sprite pixel draws two on-screen pixels
spriteRowBits = gcvLowResToHighResRowLookupTable[mvMemory[iMemAddr++]]; spriteRowBits = gcvLowResToHighResRowLookupTable[mvMemory.at(iMemAddr++)];
} }
// convert to bitset and shift into absolute horizontal position on the screen // convert to bitset and shift into absolute horizontal position on the screen
@@ -249,12 +290,10 @@ void Interpreter::executeDraw(uint8_t x, uint8_t y, uint8_t n) {
// we draw one scanline per sprite row in high-res mode, but twice in low-res mode // we draw one scanline per sprite row in high-res mode, but twice in low-res mode
for(int j = 0; j < (mIsHighResMode ? 1 : 2); j++) { for(int j = 0; j < (mIsHighResMode ? 1 : 2); j++) {
Scanline &targetScanline = mrDisplay.mpFramebuffer->at(y + i * (mIsHighResMode ? 1 : 2) + j); // blit the sprite bitset into the screen
if((targetScanline & spriteScanline) != 0) { if(mrDisplay.blit(spriteScanline, y + i * (mIsHighResMode ? 1 : 2) + j) != 0) {
collisionCount += 1; collisionCount += 1;
} }
// blit the sprite bitset into the screen
targetScanline ^= spriteScanline;
} }
// update state flags // update state flags

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@@ -16,6 +16,7 @@ private:
public: public:
constexpr static sreg_t scLowRestFontAddr = 0x0000; constexpr static sreg_t scLowRestFontAddr = 0x0000;
constexpr static sreg_t scResetVector = 0x0200; constexpr static sreg_t scResetVector = 0x0200;
constexpr static sreg_t scTimerFreq = 60;
constexpr static size_t scMemorySize = 4096; constexpr static size_t scMemorySize = 4096;
enum { enum {

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@@ -1,15 +1,12 @@
#pragma once #pragma once
#include <array>
#include <bitset> #include <bitset>
#include <memory>
namespace chocochip8 { namespace chocochip8 {
constexpr size_t gcWidth = 128; constexpr size_t gcWidth = 128;
constexpr size_t gcHeight = 64; constexpr size_t gcHeight = 64;
using Scanline = std::bitset<gcWidth>; using Scanline = std::bitset<gcWidth>;
using Framebuffer = std::array<Scanline, gcHeight>;
enum class Key { enum class Key {
KEY_0, KEY_1, KEY_2, KEY_3, KEY_0, KEY_1, KEY_2, KEY_3,
@@ -20,11 +17,9 @@ namespace chocochip8 {
class Display { class Display {
public: public:
friend class Interpreter;
Display(): mpFramebuffer{std::make_unique<Framebuffer>()} {}
virtual ~Display() = default; virtual ~Display() = default;
protected: virtual int blit(const Scanline& spriteScanline, int y) = 0;
std::unique_ptr<Framebuffer> mpFramebuffer; virtual void clear() = 0;
}; };
class Buzzer { class Buzzer {

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@@ -1,12 +1,18 @@
#include <iostream> #include <iostream>
#include <iterator>
#include <fstream>
#include <vector>
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "BuzzerSDL.hpp" #include "BuzzerSDL.hpp"
#include "DisplaySDL.hpp" #include "DisplaySDL.hpp"
#include "Interpreter.hpp" #include "Interpreter.hpp"
#include "Peripherals.hpp" #include "Peripherals.hpp"
#include "SDL2/SDL_events.h"
#include "SDL2/SDL_timer.h"
int main(int argc, char* args[]) { int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << '\n'; std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << '\n';
return 1; return 1;
@@ -19,35 +25,34 @@ int main(int argc, char* args[]) {
BuzzerSDL buzzer(440); BuzzerSDL buzzer(440);
DisplaySDL display(1280, 640); DisplaySDL display(1280, 640);
TestKeypad keypad; TestKeypad keypad;
chocochip8::Interpreter chip8(90, display, buzzer, keypad); chocochip8::Interpreter chip8(1000, display, buzzer, keypad);
uint8_t prog[] = { auto rom = std::vector<char>();
0xA0, 0x00, // LD I,0 auto romfile = std::ifstream(argv[1] != NULL ? argv[1] : "/dev/stdin", std::ios_base::in | std::ios_base::binary);
0x60, 0x00, // LD $0,0 std::copy(
0x61, 0x00, // LD $1,0 std::istreambuf_iterator<char>(romfile),
0xD0, 0x15, // DRW $0, $1, 5 std::istreambuf_iterator<char>(),
0xA0, 0x05, // LD I,5 std::back_insert_iterator(rom)
0x60, 0x3C, // LD $0,60 );
0x61, 0x00, // LD $1,0 chip8.loadProgram(rom.data(), rom.size());
0xD0, 0x15, // DRW $0, $1, 5
0xA0, 0x0A, // LD I,10
0x60, 0x00, // LD $0,0
0x61, 0x1B, // LD $1,27
0xD0, 0x15, // DRW $0, $1, 5
0xA0, 0x0F, // LD I,15
0x60, 0x3C, // LD $0,60
0x61, 0x1B, // LD $1,27
0xD0, 0x15, // DRW $0, $1, 5
};
chip8.loadProgram((char*)prog, sizeof(prog));
for(int i = 0; i < sizeof(prog) / 2; i++) {
chip8.tick();
}
SDL_Event event; SDL_Event event;
while(SDL_WaitEvent(&event) && event.type != SDL_QUIT) { bool done = false;
Uint64 start, end;
start = SDL_GetTicks64();
while(!done) {
while(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT) {
done = true;
}
}
chip8.tick();
display.updateWindow(); display.updateWindow();
SDL_Delay(1);
end = SDL_GetTicks64();
if(end - start > 3)
std::cout << "Frame took too long: " << end - start << "\n";
start = end;
} }
buzzer.off(); buzzer.off();