#include #include #include "BuzzerSDL.hpp" #include "DisplaySDL.hpp" #include "Interpreter.hpp" #include "Peripherals.hpp" int main(int argc, char* args[]) { if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << '\n'; return 1; } class TestKeypad : public chocochip8::Keypad { bool isKeyPressed(chocochip8::Key) override { return false; } }; BuzzerSDL buzzer(440); DisplaySDL display(1280, 640); TestKeypad keypad; chocochip8::Interpreter chip8(90, display, buzzer, keypad); uint8_t prog[] = { 0xA0, 0x00, // LD I,0 0x60, 0x00, // LD $0,0 0x61, 0x00, // LD $1,0 0xD0, 0x15, // DRW $0, $1, 5 0xA0, 0x05, // LD I,5 0x60, 0x3C, // LD $0,60 0x61, 0x00, // LD $1,0 0xD0, 0x15, // DRW $0, $1, 5 0xA0, 0x0A, // LD I,10 0x60, 0x00, // LD $0,0 0x61, 0x1B, // LD $1,27 0xD0, 0x15, // DRW $0, $1, 5 0xA0, 0x0F, // LD I,15 0x60, 0x3C, // LD $0,60 0x61, 0x1B, // LD $1,27 0xD0, 0x15, // DRW $0, $1, 5 }; chip8.loadProgram((char*)prog, sizeof(prog)); for(int i = 0; i < sizeof(prog) / 2; i++) { chip8.tick(); } SDL_Event event; while(SDL_WaitEvent(&event) && event.type != SDL_QUIT) { display.updateWindow(); } buzzer.off(); SDL_Quit(); return 0; }