Files
choco-chip8/DisplaySDL.cpp

78 lines
2.3 KiB
C++

#include "DisplaySDL.hpp"
#include <stdexcept>
DisplaySDL::DisplaySDL(int w, int h, uint32_t fgColor, uint32_t bgColor) {
// Create SDL Window
mpWindow = SDL_CreateWindow(
"ChocoChip-8",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
w, h,
0
);
if(mpWindow == NULL) {
throw std::runtime_error(SDL_GetError());
}
// Convert our foreground/background colors to the format expected by SDL
SDL_PixelFormat *fmt = SDL_AllocFormat(SDL_GetWindowPixelFormat(mpWindow));
mFgColor = SDL_MapRGB(
fmt,
(fgColor & 0x00FF0000) >> 16,
(fgColor & 0x0000FF00) >> 8,
(fgColor & 0x000000FF)
);
mBgColor = SDL_MapRGB(
fmt,
(bgColor & 0x00FF0000) >> 16,
(bgColor & 0x0000FF00) >> 8,
(bgColor & 0x000000FF)
);
SDL_FreeFormat(fmt);
};
DisplaySDL::~DisplaySDL() {
SDL_DestroyWindow(mpWindow);
}
void DisplaySDL::updateWindow() const {
SDL_Surface *pSurface = SDL_GetWindowSurface(mpWindow);
SDL_LockSurface(pSurface);
int fx, fy; // ChocoChip8 Framebuffer coordinates
int sx, sy; // SDL Surface coordinates
int lx, ly; // Last-used ChocoChip8 Framebuffer coordinates
Uint32 lc; // Last-used SDL color
// Fill the entire SDL surface, one pixel at a time
lx = -1;
ly = -1;
for(sy = 0; sy < pSurface->h; sy++) {
for(sx = 0; sx < pSurface->w; sx++) {
// Map SDL surface coordinates to Chocochip8 Framebuffer coordinates
fx = sx * (double(chocochip8::gcWidth) / pSurface->w);
fy = sy * (double(chocochip8::gcHeight) / pSurface->h);
// Reuse color if this screen pixel maps to the same ChocoChip8 pixel as the last
if(fx != lx || fy != ly) {
lx = fx;
ly = ly;
// Read Chocochip8 Framebuffer and choose appropriate color,
// note that the MSB of an scanline's bitset is the leftmost pixel.
lc = (mpFramebuffer->at(fy)[(chocochip8::gcWidth - 1) - fx] ? mFgColor : mBgColor);
}
// Convert (x, y) indexes into SDL Surface pixel array index
Uint32 *pPixel = static_cast<Uint32*>(static_cast<void*>(
static_cast<char*>(pSurface->pixels)
+ sy * pSurface->pitch
+ sx * pSurface->format->BytesPerPixel
));
*pPixel = lc;
}
}
SDL_UnlockSurface(pSurface);
SDL_UpdateWindowSurface(mpWindow);
}