module baseball_scoreboard ( input logic clock, input logic reset, input logic got_strike, input logic got_ball, input logic got_foul, input logic got_hit, input logic got_out, output logic [1:0] strike_count, output logic [2:0] ball_count, output logic [1:0] out_count, output logic [3:0] inning_count, output logic team_active ); logic [1:0] strike_mut_sel; logic [1:0] ball_mut_sel; logic [1:0] out_mut_sel; logic inning_mut_sel; logic team_toggle; logic strikeout; logic walk; logic three_outs; logic game_ended; baseball_controlpath ctlpath ( .got_strike(got_strike), .got_ball(got_ball), .got_foul(got_foul), .got_hit(got_hit), .got_out(got_out), .strikeout(strikeout), .walk(walk), .three_outs(three_outs), .game_ended(game_ended), .strike_count(strike_count), .team_active(team_active), .strike_mut_sel(strike_mut_sel), .ball_mut_sel(ball_mut_sel), .out_mut_sel(out_mut_sel), .inning_mut_sel(inning_mut_sel), .team_toggle(team_toggle) ); baseball_datapath datapath ( .clock(clock), .reset(reset), .strike_mut_sel(strike_mut_sel), .ball_mut_sel(ball_mut_sel), .out_mut_sel(out_mut_sel), .inning_mut_sel(inning_mut_sel), .team_toggle(team_toggle), .strikeout(strikeout), .walk(walk), .three_outs(three_outs), .game_ended(game_ended), .strike_count(strike_count), .ball_count(ball_count), .out_count(out_count), .inning_count(inning_count), .team_active(team_active) ); endmodule