module basys3_toplevel ( input logic clk, input logic btnC, input logic btnU, input logic btnL, input logic btnR, input logic btnD, input logic [15:0] sw, output logic [15:0] led ); logic clock; logic reset; assign clock = clk; assign reset = sw[0]; logic got_strike; logic got_ball; logic got_foul; logic got_hit; logic got_out; logic [1:0] strike_count; logic [2:0] ball_count; logic [1:0] out_count; logic [3:0] inning_count; logic team_active; assign led[15:12] = inning_count; assign led[11] = 'b0; assign led[10] = team_active; assign led[9] = 'b0; assign led[8] = (strike_count > 0); assign led[7] = (strike_count > 1); assign led[6] = 'b0; assign led[5] = (ball_count > 0); assign led[4] = (ball_count > 1); assign led[3] = (ball_count > 2); assign led[2] = 'b0; assign led[1] = (out_count > 0); assign led[0] = (out_count > 1); button_trigger btnC_trigger ( .clock(clock), .reset(reset), .raw_button(btnC), .trigger_signal(got_out) ); button_trigger btnU_trigger ( .clock(clock), .reset(reset), .raw_button(btnU), .trigger_signal(got_hit) ); button_trigger btnL_trigger ( .clock(clock), .reset(reset), .raw_button(btnL), .trigger_signal(got_strike) ); button_trigger btnR_trigger ( .clock(clock), .reset(reset), .raw_button(btnR), .trigger_signal(got_ball) ); button_trigger btnD_trigger ( .clock(clock), .reset(reset), .raw_button(btnD), .trigger_signal(got_foul) ); baseball_scoreboard baseball( .clock(clock), .reset(reset), .got_strike(got_strike), .got_ball(got_ball), .got_foul(got_foul), .got_hit(got_hit), .got_out(got_out), .strike_count(strike_count), .ball_count(ball_count), .out_count(out_count), .inning_count(inning_count), .team_active(team_active) ); endmodule