Implemented ShaderProgramBuilder
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#pragma once
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#include <stdexcept>
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#include <GL/glew.h>
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namespace ugly{
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class ShaderProgramBuilder {
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public:
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class Error: public std::runtime_error{
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public:
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using std::runtime_error::runtime_error;
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};
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public:
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ShaderProgramBuilder();
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~ShaderProgramBuilder();
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void reset();
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ShaderProgramBuilder &attachFromMemory(GLenum type, const GLchar *string, GLint length = 0);
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ShaderProgramBuilder &attachFromFile(GLenum type, const char *filename);
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GLuint link();
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private:
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GLuint mProgram;
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};
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}
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