Minor refactoring
This commit is contained in:
@@ -5,9 +5,8 @@
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#include "App.hpp"
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int main(int argc, char *argv[]) {
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auto args = std::vector<std::string>{};
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std::copy_n(argv, argc, std::back_inserter(args));
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return App::main(args);
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return ugly::App::main(args);
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}
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@@ -9,23 +9,40 @@
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#include "ShaderProgramBuilder.hpp"
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#include "TimestampLog.hpp"
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namespace ugly {
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int App::main(std::vector<std::string> &args) {
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auto cerrLog = ugly::TimestampLog{std::cerr, "ugly::log"};
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ugly::log = ugly::LogAlias{&cerrLog};
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ugly::log("hello, world! app started.");
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auto cerrLog = TimestampLog{"ugly::log", std::cerr};
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log = LogAlias{&cerrLog};
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log("hello, world! app started.");
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auto app = App{};
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glfwSetErrorCallback(error_callback_s);
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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auto window = glfwCreateWindow(640, 480, "uGLy", NULL, NULL);
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glfwMakeContextCurrent(window);
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glewExperimental = GL_TRUE;
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if(glewInit() != GLEW_OK) {
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log("glewInit() failed!");
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}
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auto app = App{window};
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app.game_loop();
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ugly::log("app quitting.");
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glfwTerminate();
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glfwSetErrorCallback(NULL);
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log("app quitting.");
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return 0;
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}
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void App::error_callback_s(int error, const char *description)
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{
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ugly::log("(glfw error): {}", description);
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log("(glfw error): {}", description);
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}
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@@ -35,26 +52,11 @@ void App::key_callback_s(GLFWwindow *window, int key, int scancode, int action,
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}
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App::App():
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mpWindow{NULL} {
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glfwSetErrorCallback(error_callback_s);
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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mpWindow = glfwCreateWindow(640, 480, "uGLy", NULL, NULL);
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App::App(GLFWwindow *window):
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mpWindow{window} {
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glfwSetWindowUserPointer(mpWindow, this);
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glfwSetKeyCallback(mpWindow, key_callback_s);
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glfwMakeContextCurrent(mpWindow);
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glewExperimental = GL_TRUE;
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if(glewInit() != GLEW_OK) {
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ugly::log("glewInit() failed!");
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}
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float vertices[] = {
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.0f, .5f, 1.f, 0.f, 0.f,
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.5f, -.5f, 0.f, 1.f, 0.f,
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@@ -66,7 +68,7 @@ App::App():
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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GLuint shaderProgram = ugly::ShaderProgramBuilder{}
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GLuint shaderProgram = ShaderProgramBuilder{}
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.attachFromFile(GL_VERTEX_SHADER, "assets/shaders/shader.vert")
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.attachFromFile(GL_FRAGMENT_SHADER, "assets/shaders/shader.frag")
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.link();
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@@ -82,12 +84,6 @@ App::App():
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}
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App::~App() {
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glfwTerminate();
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glfwSetErrorCallback(NULL);
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}
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void App::game_loop() {
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while(!glfwWindowShouldClose(mpWindow)) {
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glfwPollEvents();
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@@ -105,3 +101,5 @@ void App::key_callback(int key, int scancode, int action, int mods) {
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glfwSetWindowShouldClose(mpWindow, GLFW_TRUE);
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}
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}
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}
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@@ -5,6 +5,8 @@
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struct GLFWwindow;
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namespace ugly {
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class App {
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public:
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static int main(std::vector<std::string> &args);
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@@ -16,8 +18,9 @@ private:
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GLFWwindow *mpWindow;
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private:
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App();
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~App();
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App(GLFWwindow *window);
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void game_loop();
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void key_callback(int key, int scancode, int action, int mods);
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};
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}
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@@ -7,6 +7,7 @@ namespace ugly {
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class ILogFacility {
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public:
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~ILogFacility() = default;
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virtual void vlog(std::string_view fmt, std::format_args args) = 0;
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};
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@@ -11,9 +11,9 @@ public:
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ILogFacility *mpLog;
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template<typename ...Args>
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LogAlias &operator()(std::format_string<Args...> format, Args &&...args) {
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LogAlias &operator()(std::format_string<Args...> fmt, Args &&...args) {
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if(mpLog) {
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mpLog->vlog(format.get(), std::make_format_args(args...));
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mpLog->vlog(fmt.get(), std::make_format_args(args...));
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}
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return *this;
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}
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@@ -12,12 +12,12 @@ namespace ugly {
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class TimestampLog: virtual public ILogFacility {
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private:
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std::chrono::high_resolution_clock::time_point mStartTime;
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std::ostream &mrOutputStream;
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std::string mDescription;
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std::chrono::high_resolution_clock::time_point mStart;
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public:
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TimestampLog(std::ostream &os, std::string_view description);
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TimestampLog(std::string_view description, std::ostream &os);
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void vlog(std::string_view fmt, std::format_args args) override;
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};
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@@ -3,16 +3,20 @@
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#include <format>
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#include <chrono>
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namespace ugly {
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ugly::TimestampLog::TimestampLog(std::ostream &os, std::string_view description):
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TimestampLog::TimestampLog(std::string_view description, std::ostream &os):
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mStartTime{std::chrono::high_resolution_clock::now()},
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mrOutputStream{os},
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mDescription{description},
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mStart{std::chrono::high_resolution_clock::now()} {}
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mDescription{description} {}
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void ugly::TimestampLog::vlog(std::string_view fmt, std::format_args args) {
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auto now = std::chrono::high_resolution_clock::now();
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auto timestamp = std::chrono::duration_cast<std::chrono::duration<float>>(now - mStart).count();
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void TimestampLog::vlog(std::string_view fmt, std::format_args args) {
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using namespace std::chrono;
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auto now = high_resolution_clock::now();
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auto timestamp = duration_cast<duration<float>>(now - mStartTime).count();
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auto message = std::vformat(fmt, args);
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mrOutputStream << std::format("[{:9.4f}] {}: {}\n", timestamp, mDescription, message);
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}
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}
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@@ -1,3 +1,7 @@
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#include "LogUtils.hpp"
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ugly::LogAlias ugly::log{nullptr};
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namespace ugly {
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LogAlias log{nullptr};
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}
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@@ -6,26 +6,27 @@
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#include "LogUtils.hpp"
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namespace ugly {
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ugly::ShaderProgramBuilder::ShaderProgramBuilder():
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ShaderProgramBuilder::ShaderProgramBuilder():
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mProgram{glCreateProgram()} {}
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ugly::ShaderProgramBuilder::~ShaderProgramBuilder() {
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ShaderProgramBuilder::~ShaderProgramBuilder() {
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if(mProgram != 0) {
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glDeleteProgram(mProgram);
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}
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}
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void ugly::ShaderProgramBuilder::reset() {
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void ShaderProgramBuilder::reset() {
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using namespace std;
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ShaderProgramBuilder b;
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swap(*this, b);
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}
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ugly::ShaderProgramBuilder &ugly::ShaderProgramBuilder::attachFromMemory(GLenum type, const GLchar *string, GLint length) {
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ShaderProgramBuilder &ShaderProgramBuilder::attachFromMemory(GLenum type, const GLchar *string, GLint length) {
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auto shader = glCreateShader(type);
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glShaderSource(shader, 1, &string, length != 0 ? &length : NULL);
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glCompileShader(shader);
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@@ -36,7 +37,7 @@ ugly::ShaderProgramBuilder &ugly::ShaderProgramBuilder::attachFromMemory(GLenum
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char buf[512];
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glGetShaderInfoLog(shader, 512, NULL, buf);
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glDeleteShader(shader);
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ugly::log("failed to compile shader:\n\t{}", buf);
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log("failed to compile shader:\n\t{}", buf);
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}
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glAttachShader(mProgram, shader);
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@@ -45,14 +46,14 @@ ugly::ShaderProgramBuilder &ugly::ShaderProgramBuilder::attachFromMemory(GLenum
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}
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ugly::ShaderProgramBuilder &ugly::ShaderProgramBuilder::attachFromFile(GLenum type, const char *filename) {
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ShaderProgramBuilder &ShaderProgramBuilder::attachFromFile(GLenum type, const char *filename) {
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auto file = std::filebuf{};
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auto ss = std::ostringstream{};
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ugly::log("loading shader from file {}", filename);
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log("loading shader from file {}", filename);
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file.open(filename, std::ios_base::in);
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if(!file.is_open()) {
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ugly::log("couldn't open file {}", filename);
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log("couldn't open file {}", filename);
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}
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ss << &file;
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@@ -60,7 +61,7 @@ ugly::ShaderProgramBuilder &ugly::ShaderProgramBuilder::attachFromFile(GLenum ty
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}
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GLuint ugly::ShaderProgramBuilder::link() {
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GLuint ShaderProgramBuilder::link() {
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glLinkProgram(mProgram);
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GLint status;
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@@ -68,7 +69,7 @@ GLuint ugly::ShaderProgramBuilder::link() {
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if(status != GL_TRUE) {
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char buf[512];
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glGetProgramInfoLog(mProgram, 512, NULL, buf);
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ugly::log("failed to link program:\n\t{}", buf);
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log("failed to link program:\n\t{}", buf);
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}
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auto result = mProgram;
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@@ -76,3 +77,5 @@ GLuint ugly::ShaderProgramBuilder::link() {
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reset();
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return result;
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}
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}
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