Minor refactoring

This commit is contained in:
2025-07-29 17:17:28 -04:00
parent c8b5a5ebd4
commit 7a7bfc4930
10 changed files with 69 additions and 57 deletions

View File

@@ -5,9 +5,8 @@
#include "App.hpp"
int main(int argc, char *argv[]) {
auto args = std::vector<std::string>{};
std::copy_n(argv, argc, std::back_inserter(args));
return App::main(args);
return ugly::App::main(args);
}

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@@ -9,23 +9,40 @@
#include "ShaderProgramBuilder.hpp"
#include "TimestampLog.hpp"
namespace ugly {
int App::main(std::vector<std::string> &args) {
auto cerrLog = ugly::TimestampLog{std::cerr, "ugly::log"};
ugly::log = ugly::LogAlias{&cerrLog};
ugly::log("hello, world! app started.");
auto cerrLog = TimestampLog{"ugly::log", std::cerr};
log = LogAlias{&cerrLog};
log("hello, world! app started.");
auto app = App{};
glfwSetErrorCallback(error_callback_s);
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
auto window = glfwCreateWindow(640, 480, "uGLy", NULL, NULL);
glfwMakeContextCurrent(window);
glewExperimental = GL_TRUE;
if(glewInit() != GLEW_OK) {
log("glewInit() failed!");
}
auto app = App{window};
app.game_loop();
ugly::log("app quitting.");
glfwTerminate();
glfwSetErrorCallback(NULL);
log("app quitting.");
return 0;
}
void App::error_callback_s(int error, const char *description)
{
ugly::log("(glfw error): {}", description);
log("(glfw error): {}", description);
}
@@ -35,26 +52,11 @@ void App::key_callback_s(GLFWwindow *window, int key, int scancode, int action,
}
App::App():
mpWindow{NULL} {
glfwSetErrorCallback(error_callback_s);
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
mpWindow = glfwCreateWindow(640, 480, "uGLy", NULL, NULL);
App::App(GLFWwindow *window):
mpWindow{window} {
glfwSetWindowUserPointer(mpWindow, this);
glfwSetKeyCallback(mpWindow, key_callback_s);
glfwMakeContextCurrent(mpWindow);
glewExperimental = GL_TRUE;
if(glewInit() != GLEW_OK) {
ugly::log("glewInit() failed!");
}
float vertices[] = {
.0f, .5f, 1.f, 0.f, 0.f,
.5f, -.5f, 0.f, 1.f, 0.f,
@@ -66,7 +68,7 @@ App::App():
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
GLuint shaderProgram = ugly::ShaderProgramBuilder{}
GLuint shaderProgram = ShaderProgramBuilder{}
.attachFromFile(GL_VERTEX_SHADER, "assets/shaders/shader.vert")
.attachFromFile(GL_FRAGMENT_SHADER, "assets/shaders/shader.frag")
.link();
@@ -82,12 +84,6 @@ App::App():
}
App::~App() {
glfwTerminate();
glfwSetErrorCallback(NULL);
}
void App::game_loop() {
while(!glfwWindowShouldClose(mpWindow)) {
glfwPollEvents();
@@ -105,3 +101,5 @@ void App::key_callback(int key, int scancode, int action, int mods) {
glfwSetWindowShouldClose(mpWindow, GLFW_TRUE);
}
}
}

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@@ -5,6 +5,8 @@
struct GLFWwindow;
namespace ugly {
class App {
public:
static int main(std::vector<std::string> &args);
@@ -16,8 +18,9 @@ private:
GLFWwindow *mpWindow;
private:
App();
~App();
App(GLFWwindow *window);
void game_loop();
void key_callback(int key, int scancode, int action, int mods);
};
}

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@@ -7,6 +7,7 @@ namespace ugly {
class ILogFacility {
public:
~ILogFacility() = default;
virtual void vlog(std::string_view fmt, std::format_args args) = 0;
};

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@@ -11,9 +11,9 @@ public:
ILogFacility *mpLog;
template<typename ...Args>
LogAlias &operator()(std::format_string<Args...> format, Args &&...args) {
LogAlias &operator()(std::format_string<Args...> fmt, Args &&...args) {
if(mpLog) {
mpLog->vlog(format.get(), std::make_format_args(args...));
mpLog->vlog(fmt.get(), std::make_format_args(args...));
}
return *this;
}

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@@ -12,12 +12,12 @@ namespace ugly {
class TimestampLog: virtual public ILogFacility {
private:
std::chrono::high_resolution_clock::time_point mStartTime;
std::ostream &mrOutputStream;
std::string mDescription;
std::chrono::high_resolution_clock::time_point mStart;
public:
TimestampLog(std::ostream &os, std::string_view description);
TimestampLog(std::string_view description, std::ostream &os);
void vlog(std::string_view fmt, std::format_args args) override;
};

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@@ -3,16 +3,20 @@
#include <format>
#include <chrono>
namespace ugly {
ugly::TimestampLog::TimestampLog(std::ostream &os, std::string_view description):
TimestampLog::TimestampLog(std::string_view description, std::ostream &os):
mStartTime{std::chrono::high_resolution_clock::now()},
mrOutputStream{os},
mDescription{description},
mStart{std::chrono::high_resolution_clock::now()} {}
mDescription{description} {}
void ugly::TimestampLog::vlog(std::string_view fmt, std::format_args args) {
auto now = std::chrono::high_resolution_clock::now();
auto timestamp = std::chrono::duration_cast<std::chrono::duration<float>>(now - mStart).count();
void TimestampLog::vlog(std::string_view fmt, std::format_args args) {
using namespace std::chrono;
auto now = high_resolution_clock::now();
auto timestamp = duration_cast<duration<float>>(now - mStartTime).count();
auto message = std::vformat(fmt, args);
mrOutputStream << std::format("[{:9.4f}] {}: {}\n", timestamp, mDescription, message);
}
}

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@@ -1,3 +1,7 @@
#include "LogUtils.hpp"
ugly::LogAlias ugly::log{nullptr};
namespace ugly {
LogAlias log{nullptr};
}

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@@ -6,26 +6,27 @@
#include "LogUtils.hpp"
namespace ugly {
ugly::ShaderProgramBuilder::ShaderProgramBuilder():
ShaderProgramBuilder::ShaderProgramBuilder():
mProgram{glCreateProgram()} {}
ugly::ShaderProgramBuilder::~ShaderProgramBuilder() {
ShaderProgramBuilder::~ShaderProgramBuilder() {
if(mProgram != 0) {
glDeleteProgram(mProgram);
}
}
void ugly::ShaderProgramBuilder::reset() {
void ShaderProgramBuilder::reset() {
using namespace std;
ShaderProgramBuilder b;
swap(*this, b);
}
ugly::ShaderProgramBuilder &ugly::ShaderProgramBuilder::attachFromMemory(GLenum type, const GLchar *string, GLint length) {
ShaderProgramBuilder &ShaderProgramBuilder::attachFromMemory(GLenum type, const GLchar *string, GLint length) {
auto shader = glCreateShader(type);
glShaderSource(shader, 1, &string, length != 0 ? &length : NULL);
glCompileShader(shader);
@@ -36,7 +37,7 @@ ugly::ShaderProgramBuilder &ugly::ShaderProgramBuilder::attachFromMemory(GLenum
char buf[512];
glGetShaderInfoLog(shader, 512, NULL, buf);
glDeleteShader(shader);
ugly::log("failed to compile shader:\n\t{}", buf);
log("failed to compile shader:\n\t{}", buf);
}
glAttachShader(mProgram, shader);
@@ -45,14 +46,14 @@ ugly::ShaderProgramBuilder &ugly::ShaderProgramBuilder::attachFromMemory(GLenum
}
ugly::ShaderProgramBuilder &ugly::ShaderProgramBuilder::attachFromFile(GLenum type, const char *filename) {
ShaderProgramBuilder &ShaderProgramBuilder::attachFromFile(GLenum type, const char *filename) {
auto file = std::filebuf{};
auto ss = std::ostringstream{};
ugly::log("loading shader from file {}", filename);
log("loading shader from file {}", filename);
file.open(filename, std::ios_base::in);
if(!file.is_open()) {
ugly::log("couldn't open file {}", filename);
log("couldn't open file {}", filename);
}
ss << &file;
@@ -60,7 +61,7 @@ ugly::ShaderProgramBuilder &ugly::ShaderProgramBuilder::attachFromFile(GLenum ty
}
GLuint ugly::ShaderProgramBuilder::link() {
GLuint ShaderProgramBuilder::link() {
glLinkProgram(mProgram);
GLint status;
@@ -68,7 +69,7 @@ GLuint ugly::ShaderProgramBuilder::link() {
if(status != GL_TRUE) {
char buf[512];
glGetProgramInfoLog(mProgram, 512, NULL, buf);
ugly::log("failed to link program:\n\t{}", buf);
log("failed to link program:\n\t{}", buf);
}
auto result = mProgram;
@@ -76,3 +77,5 @@ GLuint ugly::ShaderProgramBuilder::link() {
reset();
return result;
}
}