Minor refactoring

This commit is contained in:
2025-07-29 17:17:28 -04:00
parent c8b5a5ebd4
commit 7a7bfc4930
10 changed files with 69 additions and 57 deletions

View File

@@ -9,23 +9,40 @@
#include "ShaderProgramBuilder.hpp"
#include "TimestampLog.hpp"
namespace ugly {
int App::main(std::vector<std::string> &args) {
auto cerrLog = ugly::TimestampLog{std::cerr, "ugly::log"};
ugly::log = ugly::LogAlias{&cerrLog};
ugly::log("hello, world! app started.");
auto cerrLog = TimestampLog{"ugly::log", std::cerr};
log = LogAlias{&cerrLog};
log("hello, world! app started.");
auto app = App{};
glfwSetErrorCallback(error_callback_s);
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
auto window = glfwCreateWindow(640, 480, "uGLy", NULL, NULL);
glfwMakeContextCurrent(window);
glewExperimental = GL_TRUE;
if(glewInit() != GLEW_OK) {
log("glewInit() failed!");
}
auto app = App{window};
app.game_loop();
ugly::log("app quitting.");
glfwTerminate();
glfwSetErrorCallback(NULL);
log("app quitting.");
return 0;
}
void App::error_callback_s(int error, const char *description)
{
ugly::log("(glfw error): {}", description);
log("(glfw error): {}", description);
}
@@ -35,26 +52,11 @@ void App::key_callback_s(GLFWwindow *window, int key, int scancode, int action,
}
App::App():
mpWindow{NULL} {
glfwSetErrorCallback(error_callback_s);
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
mpWindow = glfwCreateWindow(640, 480, "uGLy", NULL, NULL);
App::App(GLFWwindow *window):
mpWindow{window} {
glfwSetWindowUserPointer(mpWindow, this);
glfwSetKeyCallback(mpWindow, key_callback_s);
glfwMakeContextCurrent(mpWindow);
glewExperimental = GL_TRUE;
if(glewInit() != GLEW_OK) {
ugly::log("glewInit() failed!");
}
float vertices[] = {
.0f, .5f, 1.f, 0.f, 0.f,
.5f, -.5f, 0.f, 1.f, 0.f,
@@ -66,7 +68,7 @@ App::App():
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
GLuint shaderProgram = ugly::ShaderProgramBuilder{}
GLuint shaderProgram = ShaderProgramBuilder{}
.attachFromFile(GL_VERTEX_SHADER, "assets/shaders/shader.vert")
.attachFromFile(GL_FRAGMENT_SHADER, "assets/shaders/shader.frag")
.link();
@@ -82,12 +84,6 @@ App::App():
}
App::~App() {
glfwTerminate();
glfwSetErrorCallback(NULL);
}
void App::game_loop() {
while(!glfwWindowShouldClose(mpWindow)) {
glfwPollEvents();
@@ -105,3 +101,5 @@ void App::key_callback(int key, int scancode, int action, int mods) {
glfwSetWindowShouldClose(mpWindow, GLFW_TRUE);
}
}
}