Moved shaders to standalone source file
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8
assets/shaders/shader.frag
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8
assets/shaders/shader.frag
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#version 150 core
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in vec3 _color;
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out vec4 color;
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void main() {
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color = vec4(_color, 1.0);
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}
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10
assets/shaders/shader.vert
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10
assets/shaders/shader.vert
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#version 150 core
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in vec2 position;
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in vec3 color;
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out vec3 _color;
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void main() {
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_color = color;
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gl_Position = vec4(position, 0.0, 1.0);
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}
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