Switched to rotating cube
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@@ -1,18 +1,13 @@
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#version 150 core
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in vec3 inPos;
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in vec3 inPosition;
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in vec3 inColor;
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in vec2 inCoord;
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out vec3 color;
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out vec2 coord;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 proj;
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uniform mat4 inTransformation;
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void main() {
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color = inColor;
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coord = inCoord;
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gl_Position = proj * view * model * vec4(inPos, 1.0);
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gl_Position = inTransformation * vec4(inPosition, 1.0);
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}
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