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ugly/assets/shaders/shader.vert
2025-07-31 07:12:50 -04:00

14 lines
216 B
GLSL

#version 150 core
in vec3 inPosition;
in vec3 inColor;
out vec3 color;
uniform mat4 inTransformation;
void main() {
color = inColor;
gl_Position = inTransformation * vec4(inPosition, 1.0);
}