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ugly/assets/shaders/shader.vert
2025-07-28 05:22:56 -04:00

10 lines
158 B
GLSL

#version 150 core
in vec2 position;
in vec3 color;
out vec3 _color;
void main() {
_color = color;
gl_Position = vec4(position, 0.0, 1.0);
}