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ugly/assets/shaders/shader.vert

19 lines
295 B
GLSL

#version 150 core
in vec3 inPos;
in vec3 inColor;
in vec2 inCoord;
out vec3 color;
out vec2 coord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
color = inColor;
coord = inCoord;
gl_Position = proj * view * model * vec4(inPos, 1.0);
}