display now uses SDL_FillRect
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@@ -35,6 +35,14 @@ DisplaySDL::~DisplaySDL() {
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SDL_DestroyWindow(mpWindow);
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}
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void DisplaySDL::clear() {
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Display::clear();
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SDL_FillRect(SDL_GetWindowSurface(mpWindow), nullptr, mBgColor);
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SDL_UpdateWindowSurface(mpWindow);
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miTopDirtyScanline = chocochip8::gcHeight - 1;
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miBottomDirtyScanline = 0;
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}
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void DisplaySDL::updateWindow() const {
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if(miTopDirtyScanline > miBottomDirtyScanline) {
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// No changes since the last update
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@@ -42,48 +50,32 @@ void DisplaySDL::updateWindow() const {
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}
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SDL_Surface *pSurface = SDL_GetWindowSurface(mpWindow);
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SDL_LockSurface(pSurface);
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int fx, fy; // ChocoChip8 Framebuffer coordinates
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int sx, sy; // SDL Surface coordinates
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int lx, ly; // Last-used ChocoChip8 Framebuffer coordinates
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Uint32 lc; // Last-used SDL color
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// Fill the entire SDL surface, one pixel at a time
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lx = -1;
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ly = -1;
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for(sy = 0; sy < pSurface->h; sy++) {
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// Map SDL surface coordinates to Chocochip8 Framebuffer coordinates
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fy = sy * (double(chocochip8::gcHeight) / pSurface->h);
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if(fy < miTopDirtyScanline || miBottomDirtyScanline < fy) {
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for(int y = 0; y < chocochip8::gcHeight; y++) {
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if(y < miTopDirtyScanline || miBottomDirtyScanline < y) {
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// Skip scanlines that haven't changed since the last update
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continue;
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}
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for(sx = 0; sx < pSurface->w; sx++) {
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fx = sx * (double(chocochip8::gcWidth) / pSurface->w);
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for(int x = 0; x < chocochip8::gcWidth; x++) {
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// Map framebuffer pixel to SDL surface rectangle
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int x1 = ( x * pSurface->w) / chocochip8::gcWidth;
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int x2 = ((x + 1) * pSurface->w) / chocochip8::gcWidth;
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int y1 = ( y * pSurface->h) / chocochip8::gcHeight;
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int y2 = ((y + 1) * pSurface->h) / chocochip8::gcHeight;
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SDL_Rect rect;
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rect.x = x1;
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rect.y = y1;
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rect.w = x2 - x1;
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rect.h = y2 - y1;
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// Reuse color if this screen pixel maps to the same ChocoChip8 pixel as the last
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if(fx != lx || fy != ly) {
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lx = fx;
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ly = ly;
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// Read Chocochip8 Framebuffer and choose appropriate color,
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// note that the MSB of an scanline's bitset is the leftmost pixel.
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lc = (mpFramebuffer->at(fy)[(chocochip8::gcWidth - 1) - fx] ? mFgColor : mBgColor);
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}
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// Convert (x, y) indexes into SDL Surface pixel array index
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Uint32 *pPixel = static_cast<Uint32*>(static_cast<void*>(
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static_cast<char*>(pSurface->pixels)
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+ sy * pSurface->pitch
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+ sx * pSurface->format->BytesPerPixel
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));
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*pPixel = lc;
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// Read Chocochip8 Framebuffer and choose appropriate color,
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// note that the MSB of an scanline's bitset is the leftmost pixel.
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Uint32 color = (mpFramebuffer->at(y)[(chocochip8::gcWidth - 1) - x] ? mFgColor : mBgColor);
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SDL_FillRect(pSurface, &rect, color);
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}
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}
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miTopDirtyScanline = chocochip8::gcHeight - 1;
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miBottomDirtyScanline = 0;
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SDL_UnlockSurface(pSurface);
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SDL_UpdateWindowSurface(mpWindow);
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}
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@@ -9,6 +9,7 @@ class DisplaySDL : public chocochip8::Display {
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public:
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DisplaySDL(int w, int h, uint32_t fgCol = 0xffffff, uint32_t bgCol = 0x000000);
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~DisplaySDL() override;
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void clear() override;
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void updateWindow() const;
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private:
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