display now uses SDL_FillRect
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@@ -9,6 +9,7 @@ class DisplaySDL : public chocochip8::Display {
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public:
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DisplaySDL(int w, int h, uint32_t fgCol = 0xffffff, uint32_t bgCol = 0x000000);
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~DisplaySDL() override;
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void clear() override;
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void updateWindow() const;
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private:
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