Switched to rotating cube

This commit is contained in:
Pablo Rodriguez
2025-07-31 07:12:50 -04:00
parent ffe7731f10
commit 7b0c9aad02
4 changed files with 99 additions and 93 deletions

View File

@@ -1,24 +1,9 @@
#version 150 core
uniform sampler2D tex;
uniform float time;
in vec3 color;
in vec2 coord;
out vec4 outColor;
void main() {
vec2 sampleCoord;
if(coord.y < 0.75) {
sampleCoord = coord;
} else {
sampleCoord = vec2(
coord.x + 0.025 * sin(time * 1.5 + coord.y * 80.0),
(1.0 - coord.y) * 3
);
}
outColor = texture(tex, sampleCoord) * vec4(color, 1.0);
outColor = vec4(color, 1.0);
}

View File

@@ -1,18 +1,13 @@
#version 150 core
in vec3 inPos;
in vec3 inPosition;
in vec3 inColor;
in vec2 inCoord;
out vec3 color;
out vec2 coord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
uniform mat4 inTransformation;
void main() {
color = inColor;
coord = inCoord;
gl_Position = proj * view * model * vec4(inPos, 1.0);
gl_Position = inTransformation * vec4(inPosition, 1.0);
}