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ugly/assets/shaders/shader.vert
2025-07-30 08:16:37 -04:00

15 lines
215 B
GLSL

#version 150 core
in vec2 inPos;
in vec3 inColor;
in vec2 inCoord;
out vec3 color;
out vec2 coord;
void main() {
color = inColor;
coord = inCoord;
gl_Position = vec4(inPos, 0.0, 1.0);
}