Implemented textures

This commit is contained in:
2025-07-30 08:16:37 -04:00
parent 7a7bfc4930
commit 69146b5447
10 changed files with 8106 additions and 18 deletions

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@@ -10,5 +10,6 @@ find_package(glfw3 CONFIG REQUIRED)
find_package(glm CONFIG REQUIRED)
add_subdirectory(./source/app)
add_subdirectory(./source/image)
add_subdirectory(./source/log)
add_subdirectory(./source/shader)

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@@ -1,8 +1,24 @@
#version 150 core
in vec3 _color;
out vec4 color;
uniform sampler2D tex;
uniform float time;
in vec3 color;
in vec2 coord;
out vec4 outColor;
void main() {
color = vec4(_color, 1.0);
vec2 sampleCoord;
if(coord.y < 0.75) {
sampleCoord = coord;
} else {
sampleCoord = vec2(
coord.x + 0.025 * sin(time * 1.5 + coord.y * 80.0),
(1.0 - coord.y) * 3
);
}
outColor = texture(tex, sampleCoord) * vec4(color, 1.0);
}

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@@ -1,10 +1,14 @@
#version 150 core
in vec2 position;
in vec3 color;
out vec3 _color;
in vec2 inPos;
in vec3 inColor;
in vec2 inCoord;
out vec3 color;
out vec2 coord;
void main() {
_color = color;
gl_Position = vec4(position, 0.0, 1.0);
color = inColor;
coord = inCoord;
gl_Position = vec4(inPos, 0.0, 1.0);
}

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@@ -1,8 +1,8 @@
project(UglyMain)
add_executable(${PROJECT_NAME}
main.cpp
src/App.cpp
./main.cpp
./src/App.cpp
)
target_include_directories(${PROJECT_NAME}
@@ -13,6 +13,7 @@ target_link_libraries(${PROJECT_NAME}
GLEW::GLEW
glfw
glm::glm
stb_image
UglyLogLib
UglyShaderLib
)

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@@ -7,6 +7,7 @@
#include "LogUtils.hpp"
#include "ShaderProgramBuilder.hpp"
#include "stb_image.h"
#include "TimestampLog.hpp"
namespace ugly {
@@ -58,9 +59,14 @@ App::App(GLFWwindow *window):
glfwSetKeyCallback(mpWindow, key_callback_s);
float vertices[] = {
.0f, .5f, 1.f, 0.f, 0.f,
.5f, -.5f, 0.f, 1.f, 0.f,
-.5f, -.5f, 0.f, 0.f, 1.f
// Position(3), Color(2), TexCoord(2)
-0.75f, 0.75f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, // Top-left
0.75f, 0.75f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, // Top-right
0.75f, -0.75f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, // Bottom-right
0.75f, -0.75f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, // Bottom-right
-0.75f, -0.75f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, // Bottom-left
-0.75f, 0.75f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f // Top-left
};
GLuint vbo;
@@ -73,23 +79,46 @@ App::App(GLFWwindow *window):
.attachFromFile(GL_FRAGMENT_SHADER, "assets/shaders/shader.frag")
.link();
glUseProgram(shaderProgram);
mShaderProgram = shaderProgram;
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
int x, y, n;
auto data = stbi_load("assets/textures/bliss.jpg", &x, &y, &n, 3);
if(data == nullptr) {
log("stbi_load() failed!");
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, x, y, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
stbi_image_free(data);
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), 0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)(2*sizeof(float)));
glEnableVertexAttribArray(1);
GLint posAttrib = glGetAttribLocation(shaderProgram, "inPos");
GLint colorAttrib = glGetAttribLocation(shaderProgram, "inColor");
GLint coordAttrib = glGetAttribLocation(shaderProgram, "inCoord");
glVertexAttribPointer(posAttrib, 2, GL_FLOAT, GL_FALSE, 7*sizeof(float), 0);
glVertexAttribPointer(colorAttrib, 3, GL_FLOAT, GL_FALSE, 7*sizeof(float), (void*)(2*sizeof(float)));
glVertexAttribPointer(coordAttrib, 2, GL_FLOAT, GL_FALSE, 7*sizeof(float), (void*)(5*sizeof(float)));
glEnableVertexAttribArray(posAttrib);
glEnableVertexAttribArray(colorAttrib);
glEnableVertexAttribArray(coordAttrib);
}
void App::game_loop() {
GLint timeUniform = glGetUniformLocation(mShaderProgram, "time");
auto startTime = glfwGetTime();
while(!glfwWindowShouldClose(mpWindow)) {
glfwPollEvents();
glUniform1f(timeUniform, glfwGetTime() - startTime);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDrawArrays(GL_TRIANGLES, 0, 6);
glfwSwapBuffers(mpWindow);
}

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@@ -16,6 +16,7 @@ private:
private:
GLFWwindow *mpWindow;
unsigned int mShaderProgram;
private:
App(GLFWwindow *window);

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@@ -0,0 +1,9 @@
project(stb_image)
add_library(${PROJECT_NAME}
./src/stb_image.c
)
target_include_directories(${PROJECT_NAME}
PUBLIC ./include
)

37
source/image/LICENSE.txt Normal file
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@@ -0,0 +1,37 @@
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@@ -0,0 +1,2 @@
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"