Implemented textures
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@@ -1,10 +1,14 @@
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#version 150 core
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in vec2 position;
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in vec3 color;
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out vec3 _color;
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in vec2 inPos;
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in vec3 inColor;
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in vec2 inCoord;
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out vec3 color;
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out vec2 coord;
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void main() {
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_color = color;
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gl_Position = vec4(position, 0.0, 1.0);
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color = inColor;
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coord = inCoord;
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gl_Position = vec4(inPos, 0.0, 1.0);
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}
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